Package | org.as3wavsound.sazameki.core |
Class | public class AudioSamples |
Inheritance | AudioSamples ![]() |
Property | Defined By | ||
---|---|---|---|
_left : Vector.<Number> | AudioSamples | ||
left : Vector.<Number> [read-only] | AudioSamples | ||
length : int [read-only] | AudioSamples | ||
_right : Vector.<Number> | AudioSamples | ||
right : Vector.<Number> [read-only] | AudioSamples | ||
setting : AudioSetting [read-only] | AudioSamples |
Method | Defined By | ||
---|---|---|---|
AudioSamples(setting:AudioSetting, length:Number = 0) | AudioSamples | ||
clearSamples():void
Always resets length to its former state. | AudioSamples |
_left | property |
public var _left:Vector.<Number>
_right | property |
public var _right:Vector.<Number>
left | property |
left:Vector.<Number>
[read-only] public function get left():Vector.<Number>
length | property |
length:int
[read-only] public function get length():int
right | property |
right:Vector.<Number>
[read-only] public function get right():Vector.<Number>
setting | property |
AudioSamples | () | Constructor |
public function AudioSamples(setting:AudioSetting, length:Number = 0)
Parameters
setting:AudioSetting — Can be zero when decoding WAVE data, or a fixed buffer
size when mixing to a Sound's outputstream.
| |
length:Number (default = 0 )
|
clearSamples | () | method |
public function clearSamples():void
Always resets length to its former state. Don't call this after creating an instance of AudioSamples, or its length is always zero.