The MicrophoneInput class records audio input to a Sample object in which digitized audio
accumulates.
frameCount:Number
[read-only]
This property can be used as the source for data binding.
Implementation public function get frameCount():Number
recording:Boolean
[read-only]
Implementation public function get recording():Boolean
sample:Sample
[read-only]
Implementation public function get sample():Sample
public function MicrophoneInput(microphone:Microphone)
Parameters public function clear():void
public function record():void
public function stop():void
Event Object Type: flash.events.Event
Dispatched as data is recorded to reflect a change in the underlying sample.
Tue Mar 26 2013, 01:05 PM +08:00